DBZ: Goku Gekitouden
System: Gameboy
Release Date: August, 1995
The game begins as
Kuririn, Gohan, and Bulma are attacked by Freeza's henchmen
on Namek, and follows the story through the defeat of Freeza
by Goku. Gameplay is very simillar to Goku
Hishouden, with the player selecting attacks
before combat begins, then watching the battles unfold. There
is also a two player mode for link cable combat.
The gameplay is unique,
particularly if you haven't played Goku
Hishouden. You select your sequence of moves (block,
attack, fireball, charge, guided fireball, etc.) before the
fight begins with a limited amount of time to choose, sort of
like in a football videogame. Then, the battle takes place with
the heads of the characters moving around on a grid in the center
of the screen, and a graphic representation of what the characters
are doing is illustrated above through very nicely detailed
drawings. You charge your power, aim, and attack. A hit point
damage value shows up on the screen and damage is subtracted.
Once again, there
is enhanced color and a border if you use the Super Gameboy
to play it, which is a nice touch.
Unlike in its predecessor,
you only have a limited time to choose your attacks, which can
be annoying, especially to those of us for whom Japanese
is not our first language. Still, the game is quite above average
for a Gameboy title.
FAQs
and Codes at gamefaqs.com
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- Nice Super Gameboy
border
- Graphics straight
from the manga
- Combat is faster
than in Hishouden
- Shooting frogs
is fun
- Fairly difficult
at times
- Running from Dodoria
is a pain
None as of yet. I'll
try to make one soon.
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