DBZ: The Plan to
Destroy the Saiyans Part 2
System: Bandai
Playdia
Release Date: December, 1994
Picking up where it's
predecessor left off, DBZ: The Plan to Destroy the Saiyans Part
2 finds Goku, Gohan, Piccolo, Trunks, and Vegita traveling through
space to the home of Dr. Raichi, the mastermind behind the Destron
Gas incident that the Z Soldiers were up against in part 1.
Dr. Raichi is the last of the technological race that the Saiyans
wiped off of planet Vegita centuries ago. His desire for vengeance
has led him to attempt to destroy the last remaining members
of the Saiyan race.
After finding the
planet where he resides, the Z team fights and defeats Dr. Raichi,
only to discover that they must now face his ultimate creation
before they can return home.
There are a few improvements
in this game over it's predecessor. First of all, you can skip
boring parts of the animation by pressing a button on the controller,
unlike in part 1, where you were forced to watch the same explanatory
sequences over and over each time you played. Also, pressing
start brings up a screen that shows how many senzu Piccolo has
left, which represents the number of times you can make a mistake
and be able to try again.
There seem to be
several different paths you can take in this game, and I have
not exhausted them all. At one point you choose which of 3 planets
to visit. Depending on which you choose, you may not be able
to visit them all. On the planets you obtain special items...I
have no idea about their significance.
Some of the in-game
choices are merely decisions about what a character will say.
I assume that they are designed to allow kids to have their
favorite characters get the attention.
Another section of
the game has you choosing which direction to go within a maze
of caverns (similar to events in part 1). During this section
you will encounter enemies, and one of your characters will
decide to make the attack. Like in part 1, you must press the
button at precisely the right moment to pull off the attack,
and each character has a different way of targeting, to try
and keep it interesting.
The graphics during
the cave section have a decidedly different look to them. I
believe that they were drawn on a computer, and are not cel
animated.
This game seems even
shorter than the first one! As I made these screenshots, I had
a buddy of mine playing through it for the first time. He beat
it in no time flat. Perhaps there is a perfect ending? Maybe
there are paths you can take that make the game longer, but
I doubt it.
It's kind of annoying
that you can't freeze the action and look at a single frame
like you could in the first one. All you get here when you pause
it is a screen showing your remaining senzu.
Well, this is another
game that is more of a collectors item than it is actually fun to play.
There still wasn't enough interaction. It completed my DBZ game
collection, and I'm glad for that, but I had hoped for a bit
more.
None
Expect some soon.
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